I’ve been working on creating some procedural paper textures for my artwork to give it more depth. This is my first one, which I’m calling “Dirty Graph.”
The basic idea is that I loop through the x,y pixels and create rectangles with noise applied to the strokes to get the faded grid (you can read more about looping through pixels here: processing.org/tutorials/pixels). Then, I generate points on top using a texture algorithm that I’ve been developing by studying the grain patterns on different handmade and watercolor papers.
Here are some samples with and without the texture points applied: